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Kenshi review 2014
Kenshi review 2014












I can recommend this game especially to those people who grew up with RPGs in the 90s. I have to say, you have to experience Kenshi yourself this time around… and since it’s a PC-exclusive game on Steam, you could try it for two hours before you refund it. If you screw up, you could become a slave, though. Do you have enough materials to start building? Be my guest. You have no money to buy tools? Go ahead, try stealing it. The character creation already could show differences as you pick your gender, race, and physical attributes. There’s no mercy, but there are endless possibilities, and I think it’s unlikely that two players would get the same experience (unlike how No Man’s Sky had such PR talk by Sean Murray three years ago). The game’s world is far from being friendly – it’s antagonistic and dangerous towards the player, which means the first few hours of the game will decide how successful you could become later. Yes, building: although Kenshi first requires you to survive, eating everything you possibly can, as you progress, you might end up building entire villages, and that’s still not „the end.” It also needs time- initially, you won’t have the chance to assemble a full team, and you will also need time to get to building a house. I need to repeat it due to it being the truth: it is huge.

kenshi review 2014 kenshi review 2014

While Kenshi seems to be simple at its first glance, it’s a tough, team-based, survival, open-world RPG sandbox game, which is huge.

kenshi review 2014

We’re talking about a passion project, which needed time to become a professional, but due to its past, flawed (but recommended for purchase) title. The game ended up hitting version 1.0 at the end of 2018, and while its history can be felt, it’s still a wonderful creation, even if it’s not something revolutionary. Score: 84/100 - Work through the presentational ugliness and technical awkwardness, and you'll find an experience of frightening depth.Initially, this game was developed by one person for roughly four years (and its development was started at around 2006), and in 2014, he had a Reddit AMA, where he said that after getting Kenshi greenlit on Steam in 2013, his dev team, Lo-Fi Studios, had only six people. Kenshi is huge, amoral, and opaque enough that I'll be deciphering it it for a very long time. I've still got to expand from a dustbowl community to a fortress to send an expedition of battle-hardened warriors out into distant wilds while back at the township artisans and workers rake in profits thanks to the clockwork-like regimen I created. Even though Kenshi is capable of conjuring great scenarios to break up these anaemic stretches, it doesn't lessen the slog.īut after around 30 hours, I still feel like I've so much to uncover. It can all get a bit grindy too it takes a long time before you can handle yourself in a fight, a long time to grow food, and a long time to get around. The early going can be cruel basic survival plans can be easily derailed by a city guard who plants drugs on you then demands money you don't have, or by finding yourself deep in a region inhabited by vicious alien giraffes. But there is a cold order to Kenshi too, a formidable degree of depth that's as impressive as it is stubborn. There's no such regimentation in Kenshi, no tangible sense of scripted behaviour, just a ragged web of vicious systems so myriad that they sometimes tangle and fumble and descend into absurdity. None of these events were part of questlines. I've been a shopkeeper and a thief, a lone wanderer and a slave, and I've been an entire community of people working together to-one day-erect our own city in the wasteland.

kenshi review 2014

I've been beaten shitless by a pack of goats that were intended to feed my rabble of listless nomads. In my time with Kenshi, I've crossed swamps so vast that I haven't dared return.














Kenshi review 2014